![]() If Photoshop tells you that the angle between the lines is 60 degrees or that the lines are in 30 degrees angles, and still shows you perfect pixels, then it’s lying to you, basicallyįor pixel perfect games I guess we should have another isometric grid that would be defined by x and y spacing separately, and not by angles (angle could be shown to inform the user but not editable). I’m afraid that if you have 30 degrees angles, then you’re gonna get a sqrt(3) somewhere, so for example, when the x spacing is 64 pixels, then the y would be, let me calculate it, the y spacing is exactly 64/sqrt(3), which means around 36.95, which is not a full pixel and never will be, with such an angle. (Also I just noticed that Krita 5.0 beta 1 can’t remember the spacing value That’s super annoying so I fixed it real quick, and the fix will be in the next beta version and in the next nightly “next nightly” means: you need to wait ~26h from now, and then download Krita Next from the website). That means we’d know about it and we’ll have a chance to fix them if they have high enough priority (but even if not, they will go to the future todo list).Īnd make sure to be extra safe about saving your files. It would be also awesome if you report issues that you see, at least here on the forum, especially if Krita crashes. And make extra sure that you update to Krita 5.0 final whenever it comes up. ![]() If it turns out that it works better, as I expect since I just checked it and the lines meet in the correct place and not in the middle of the pixel, please pay attention to any new beta version that comes out - it will be safer to keep up with development since there are still bugs there that needs to be fixed before a final release is made. See here how to do it: Help Krita improve with structured Beta Testing of the new resource system in Krita 5.0 Note that if you want to check it out, you should first back up your configuration and resources. The Measure tool would be one way of checking things but all it can do is measure, not help make or adjust anything.Īt small sizes with a digital image, you’re limited to integer pixel level precision and the consequences of that.Įdit: Corrected a significant word error.Ĭan you please try Krita 5.0.0 beta1 - First Beta for Krita 5.0 released | Krita - and see if it fixes your issue? Some time ago I fixed a very big issue with isometric grids locations, and it seems like maybe 4.4.7 didn’t get that fix. In Photoshop, can you position a guide line at fractional pixel positions? (There are some interesting inaccuracies, even with a 45° grid.) The guides themselves are very precise for position but they can’t match up with isometric grid intersections. It’s only at the start of the grid where it will be exactly on a pixel boundary, or a few places further into the canvas where they will be very close to a pixel boundary. The intersections of the 30° grid go to where trigonometric calculations tell them to go which is rarely at a pixel boundary intersection. ![]() That 64px is the distance between grid lines at a 0° angle and it changes accordingly as the grid becomes more angular. I can believe (or could calculate) that the grid is 30° but it’s not clear that it’s a 64px grid.
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